Take me out to the ballgame; buy me some peanuts and crackerjacks and let me do in on my Nintendo DS! At Seattle Mariner home games you can use your Nintendo DS to order food, beer, etc. and have it delivered right to your seat. No need to wait for the guy coming around with old sweaty open beer bottles or rubbery hotdogs. This service is being tested exclusively in Seattle, home of both the Mariners and Nintendo. It also helps that the Mariners are owned by the founder of Nintendo, so a direct line to research and development is just a drive across Lake Washington.Along with ordering food and drinks you can also watch the local TV coverage of the game and see the balls and strikes much like a video game. The aptly named Nintendo Fan Network gives you all the feeling of being at the game. Of course you are actually at the game so some may question the value of sitting there looking at the screen when all you have to do is look up and see real life. But for the hi tech gadget techno geek in us it’s an amazing addition to the game experience. And since the first year when it was $5 per game and fans obviously tired of paying for an overpriced experience to purchase overpriced food and drink they brought the price down to a respectable free.However, for the geek meets baseball fan there really isn’t anything like it. Interested in hitters statistics? You can access them right from your DS. This may seem like a small thing and maybe even a little to uber geeky but it’s a fantastic feature. The Internet does lag some while watching a game from the DS, but honestly seeing the game on it isn’t even the valuable part. It’s all the other features offered by Nintendo on the DS.Over time they should be able to expand the Nintendo DS out to other ball fields with even more services. Right now the service is fun and interesting for a time, but quickly takes a backseat to the actual game, which should be expected. However, it would be great if this hi tech gadget could be used in more functional and practical ways that would really enhance the user experience. Knowing Nintendo they will, it will move over to the Wii and you will be able to actually participate in the game!
Online gaming is the newest addition to the existing gaming scenario in India. Digital gaming in India started way back with remotes & increasing availability of PC helped offline gaming also grow. Rampant piracy also helped in cheap and easy availability of game CD’s. Mobile phones have started to give India its new share of online gamers due to the presence of so many hi-tech mobile phones in the country. The instant success of mobile phone gaming is being touted as how big is the potential in India.Type:1. Games based on number of players
E-games depend on number of players i.e. single player, multi player, massively multiplayer games and massively multiplayer role playing online games. In single player, user play against the computer. In multiplayer, many players can play simultaneously depending on the bandwidth and the type of the game. Massively multiplayer online games can be played by thousands of players at a single time depending on the capacity of the server. Multiplayer online role playing games are an extension of MMOG’s. These are not dependent on a single player and continue whether a player leaves the game or not.2. Based on Involvement
Depending on level of involvement, it can be further divided into casual gamers and core gamers.3. Casual gamers:
This genre of gamers play these online games just to enjoy themelves or for some fun or maybe just to kill time. They dont take these games seriously and enjoy themselves to the fullest. When free in office, they play for short intervals of 15-20 mins just to recharge their batteries. When in Cyber Café, they play games to kill off the remaining time left in their session.4. Core gamers or Serious Gamers:
These type of gamers are hooked to their respective online games and spend at least 4-6 hours a week gaming and most of them play MMOGs & MMORPG’s. There are various reasons which drive this genre of gamers to online gaming. They are society based gamers, who generally have their own peer group into gaming; these type of gamers prefer multi-player games over single-player games; and they are pretty difficult to understand unlike casual gamers.5. Drivers in India:
These are the factors that drive the growth of online gaming market in India and can be broadly classified into:6. Consumer Pull
Size of youth segment- This segment boasts of the biggest number of users on the internet which is heading the demand for games on platforms like PC, mobile handsets and gaming consoles.The gaming market in India comprise mainly of young men and college going students falling in the age group of 17-24 years. They form the largest segment of the active internet user base in India; they are the most tech savvy bunch and most important of them all have an attitude to try everything that comes their way.Increasing broadband connections in Indian households will dramatically increase the usage of online gaming and vice versa as the gaming experience will be enhanced due to higher speed and bandwidth of internet as compared to dial-up connections which are pretty slow.7. Rise in entertainment seeking behavior: Entertainment appeals to internet users of all age, gender. As a genre, entertainment related applications are accessed by almost all of the active internet users whether they are movies, songs or some other stuff. Online gaming will add another dimension towards the appetite of Indian users. Casual games can be used as another arena for tech savvy segment of women and growing children.8. Increase in Mobile gamers: Mobile gaming has grown many-fold in India and mobile game downloads are growing at a rapid rate in the overall Mobile zone. Mobile gaming is introducing a large base to gaming. The development of android based phones has brought the online gaming into the palms of the gamers which has greatly enhanced the reputation of online gaming. So due to these reasons online gaming will see a huge rise in number of online gamers.